Lanterns beneath a blood moon.

Where Oni Dojo opens into sunlight and mountain air, ONI: Blood Moon draws the eye into the night. Timber galleries stack above a dark stage, lanterns pick out the edges of armour and cloth, and a red moon hangs beyond the castle.

At the centre is Akira, an adult swordsman facing the guardians of that world. His blade, the rune board, and the battle’s curse display belong to one composition. The aim is to make each result visible twice: first as a cluster on the board, then as a technique on the stage.

Six runes give the blade its language.

The 7 × 7 board uses six matching runes: Flame, Moon, Thunder, Iron, Gale, and Frost. Five or more matching runes connected horizontally or vertically form a winning cluster. Each board is evaluated once per spin.

Each rune has its own technique. Flame becomes Crimson Cut; Moon brings Moonshadow; Thunder produces Thunder Flash. Iron uses Binding Edge, Gale becomes Gale Cut, and Frost produces Frost Edge. Their silhouettes, trails, fragments, and impact outlines give the match a recognisable character.

Clusters of five or six, seven or eight, and nine or more runes use three visual technique tiers. Those tiers shape the animation. The displayed strike remains tied to the amount actually awarded for the cluster.

Three silhouettes. Three chapters.

The Blood Moon Trial brings three guardians into one free-spin battle. The Red Oni holds the Ashen Gate with heavy armour and an iron club. Yuki Oni, the frost sorceress of the Frozen Veil, answers with flowing robes and an ice lance. At the Lunar Throne waits the Blood Moon Lord, a masked, six-armed sovereign carrying moon blades.

Progress through their seals follows the feature’s accumulated wins. The guardian’s curse shows the part of that progress belonging to the current encounter. A cluster that crosses a seal boundary can be shown across consecutive guardians while preserving its original awarded amount.

When all three guardians are sealed, any remaining free spins continue in Afterglow. The battle finds a quieter moment, and the remaining results still belong to the same feature.

Fifteen turns beneath the moon.

Three scatter seals open 15 free spins. Power starts at 1× and grows by two after each winning free spin, applying to the next turn. The changing power moves Akira’s presentation through Initiate, Awakened, Eclipse Art, and Moonbreaker.

Akira’s HP represents the remaining free spins: one turn consumes one point. His stance grows weary as the trial progresses, and the guardians’ poses reflect their remaining curse. These character details help the interface tell the same story as its counters.

The battle presents the slot result. HP, guardian seals, and cosmetic discoveries do not add an independent payout or change an awarded win. The feature ends when its spins are complete or the round reaches its win cap.

A record of the world you have seen.

The Chronicle records guardian discoveries and the highest technique mastery reached in completed trials. It also introduces cosmetic appearances as the world unfolds. These records are local to the current browser; they are a way to remember the experience rather than a financial reward.

The current build offers Standard, Light, and Static character settings. Smaller devices use Light by default, while reduced-motion preferences receive a quieter presentation that retains the board and result information.

A world preparing for its first public chapter.

ONI: Blood Moon is preparing for release. This article uses the current game build, and the screenshot shows simulated balances and outcomes. The launch date and official play link will be added when confirmed.

Explore the Blood Moon game page for the rune collection, guardian portraits, and full-size screenshots. Then step into the brighter courtyards of Oni Dojo to see how the two games find different rhythms.